Hi there, welcome back! We finished the first part setting the first elements in our scene editor and overlaying a 2D d-pad to control the character movements. If this is the first post you are reading about my investigation on 3D video games audiovisual perception, I highly suggest you have a look at this postContinue reading “3D Game Audio testing playground – Part 2, Camera behaviours and audio Listener”
Tag Archives: Game Engines
3D Game Audio testing playground – Part 1, Scene editor and Movements
Hi there, welcome to the practical work of the investigation of auditory perspective in video games. In this first part, we will look at the game foundations: from the creation of our scene with the 3D editor to the movement controls with a touch d-pad. Using the 3D editor will help you to get usedContinue reading “3D Game Audio testing playground – Part 1, Scene editor and Movements”
2D Game Audio testing playground – Part 2, Audio Engine and Listener
Welcome back to the second part of the 2D audio Playground on SpriteKit! In the first part, we made the game setup (sprite, movements, actions, touches…) and now it’s time for the audio engine and several listener configurations. In order to acquire the info on the audio engine, we need to utilise a new iOSContinue reading “2D Game Audio testing playground – Part 2, Audio Engine and Listener”
2D Game Audio testing playground – Part 1, Game setup
Hello, and welcome! If you are here, I’ll assume you already read the previous blog post, right? Perfect! In this first part, we will go through some fundamentals of any game engine using SpriteKit iOS framework. We are going to set up the audio playground: loading sprites, set movements and actions, have a look at theContinue reading “2D Game Audio testing playground – Part 1, Game setup”
AudioVisual Perception in Interactive Media – Research Project video presentation
Hi there! Here follows the video presentation introducing my master research project: “Audio-Visual Perception in Interactive Media – Investigating Point of Audition in Game Audio” – . It was presented as part of the Uni of York – Music Psychology, Technology and Production Symposium held from the 1st to the 3rd of June. Below the video, youContinue reading “AudioVisual Perception in Interactive Media – Research Project video presentation”
First approach to Game Audio – The Game Engines
The only memories I vividly remember about my childhood are related to playing music or playing video games. My parents would say that I was “destined” to grow interests related to these fields. However, getting to know what and how to embark on such a path was a slow process. My education is based onContinue reading “First approach to Game Audio – The Game Engines”