Welcome to my Audio Blog
3D Game Audio testing playground – Part 2, Camera behaviours and audio Listener
Hi there, welcome back! We finished the first part setting the first elements in our scene editor and overlaying a 2D d-pad to control the character movements. If this is the first post you are reading about my investigation on 3D video games audiovisual perception, I highly suggest you have a look at this post…
3D Game Audio testing playground – Part 1, Scene editor and Movements
Hi there, welcome to the practical work of the investigation of auditory perspective in video games. In this first part, we will look at the game foundations: from the creation of our scene with the 3D editor to the movement controls with a touch d-pad. Using the 3D editor will help you to get used…
Differences between First and Third-person auditory perspective in 3D games – The Point of Audition practicality
And here we are, talking about 3D presentation style video games. Thank you for being here! I will start with a quick recap of some essential topics and key concepts properly presented during the investigation of 2D games on my last blog posts. – Audio Listener The virtual entity through which we experience the sources…
2D Game Audio testing playground – Part 2, Audio Engine and Listener
Welcome back to the second part of the 2D audio Playground on SpriteKit! In the first part, we made the game setup (sprite, movements, actions, touches…) and now it’s time for the audio engine and several listener configurations. In order to acquire the info on the audio engine, we need to utilise a new iOS…
2D Game Audio testing playground – Part 1, Game setup
Hello, and welcome! If you are here, I’ll assume you already read the previous blog post, right? Perfect! In this first part, we will go through some fundamentals of any game engine using SpriteKit iOS framework. We are going to set up the audio playground: loading sprites, set movements and actions, have a look at the…
Do 2D games convey 2D audio? – The Point of Audition practicality
Hello! Thanks for being here, we can officially start the investigation on auditory perspective. (If you missed it, have a look at the video introduction of my research project!) Today we look at video games with 2D presentation style. We will analyse the feasible ways in which we can experience the audiovisual perception of sound…
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About Me
I have always been told that since I was a child, I was curious and observant, listening with wonder and amazement to each sound in the world and the nature around me…