Audio Engineer and Designer

⋅who am I?⋅


I have always been a music enthusiast and a versatile musician, skilled in several instruments. I am acute and keen on innovative technologies and programming; genuinely excited for the future of audio technology and the implementation of
3D audio for interactive media in multiple virtual environments.

I am fond of the art of sound design and the importance of audio to enhance the emotional impact of the user experience.

I have a BA in Music Production (Bologna, Italy), and a MSc in Audio and Music Technology (York, England). During my development, I had the possibility to travel, meet people with different backgrounds, and work in various fields acquiring valuable experiences and the confidence to succeed in any professional context.

Currently, I am continuing the work started with my MSc research project:
Audio-Visual Perception in Interactive Media – Investigating Point of Audition in Game Audio“. The progress is documented in the audio blog.


⋅⋅⋅ my previous work ⋅⋅⋅


Sound Design

Composition and technical implementation of sound design for multimedia and interactive media contents

Audio Programming

Hardware interfacing for audio, audio synthesis, audio apps, 3D acoustic modelling, recording and evaluation of IRs and binaural virtual acoustic DSP

Music Production

Pre-production, miking, audio signal flow (patching, routing), post-production (mix, master)


⋅⋅⋅ professional skills ⋅⋅⋅


Digital Audio Workstations

Reaper
Pro Tools
Ableton Live
Logic Pro

Languages and Tech skills

Max MSP – Pure Data
C++
C#
Swift
Python
MatLab
Git

other Softwares

Unreal Engine
Unity
Wwise
Odeon
Adobe Illustrator
Google SketchUp
Final Cut Pro
Finale/Sibelius
LaTeX
MS Office Suite


interpersonal skills

Work-ethic and Resilience
Accuracy and Self-management
Creativity and Flexibility
Teamwork and Communication
Positive attitude and Problem solving
Stress Management

Competences / Knowledge

Psychoacoustics and Critical listening
Digital Signal Processing and Synthesis
Object-oriented programming
Hardware interfacing (audio / music)
3D acoustic modelling
Composing and Sound design
Pre-production (miking, recording)
Post-production (mix, master)
Audio signal flow (patching, routing)
Recording studio equipment
Report and research writing

interests

art
travelling
food and cooking
videogames
comics
board games
photography
video making


About Me

I have always been told that since I was a child, I was curious and observant, listening with wonder and amazement to each sound in the world and the nature around me…

More About Me

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