Welcome back to the second part of the 2D audio Playground on SpriteKit! In the first part, we made the game setup (sprite, movements, actions, touches…) and now it’s time for the audio engine and several listener configurations. In order to acquire the info on the audio engine, we need to utilise a new iOSContinue reading “2D Game Audio testing playground – Part 2, Audio Engine and Listener”
Tag Archives: 2D
2D Game Audio testing playground – Part 1, Game setup
Hello, and welcome! If you are here, I’ll assume you already read the previous blog post, right? Perfect! In this first part, we will go through some fundamentals of any game engine using SpriteKit iOS framework. We are going to set up the audio playground: loading sprites, set movements and actions, have a look at theContinue reading “2D Game Audio testing playground – Part 1, Game setup”
Do 2D games convey 2D audio? – The Point of Audition practicality
Hello! Thanks for being here, we can officially start the investigation on auditory perspective. (If you missed it, have a look at the video introduction of my research project!) Today we look at video games with 2D presentation style. We will analyse the feasible ways in which we can experience the audiovisual perception of soundContinue reading “Do 2D games convey 2D audio? – The Point of Audition practicality”