3D Game Audio testing playground – Part 2, Camera behaviours and audio Listener

Hi there, welcome back! We finished the first part setting the first elements in our scene editor and overlaying a 2D d-pad to control the character movements. If this is the first post you are reading about my investigation on 3D video games audiovisual perception, I highly suggest you have a look at this postContinue reading “3D Game Audio testing playground – Part 2, Camera behaviours and audio Listener”

3D Game Audio testing playground – Part 1, Scene editor and Movements

Hi there, welcome to the practical work of the investigation of auditory perspective in video games. In this first part, we will look at the game foundations: from the creation of our scene with the 3D editor to the movement controls with a touch d-pad. Using the 3D editor will help you to get usedContinue reading “3D Game Audio testing playground – Part 1, Scene editor and Movements”

Differences between First and Third-person auditory perspective in 3D games – The Point of Audition practicality

And here we are, talking about 3D presentation style video games. Thank you for being here! I will start with a quick recap of some essential topics and key concepts properly presented during the investigation of 2D games on my last blog posts. – Audio Listener  The virtual entity through which we experience the sourcesContinue reading “Differences between First and Third-person auditory perspective in 3D games – The Point of Audition practicality”

2D Game Audio testing playground – Part 2, Audio Engine and Listener

Welcome back to the second part of the 2D audio Playground on SpriteKit! In the first part, we made the game setup (sprite, movements, actions, touches…) and now it’s time for the audio engine and several listener configurations. In order to acquire the info on the audio engine, we need to utilise a new iOSContinue reading “2D Game Audio testing playground – Part 2, Audio Engine and Listener”

2D Game Audio testing playground – Part 1, Game setup

Hello, and welcome! If you are here, I’ll assume you already read the previous blog post, right? Perfect!  In this first part, we will go through some fundamentals of any game engine using SpriteKit iOS framework. We are going to set up the audio playground: loading sprites, set movements and actions, have a look at theContinue reading “2D Game Audio testing playground – Part 1, Game setup”

Do 2D games convey 2D audio? – The Point of Audition practicality

Hello! Thanks for being here, we can officially start the investigation on auditory perspective. (If you missed it, have a look at the video introduction of my research project!) Today we look at video games with 2D presentation style. We will analyse the feasible ways in which we can experience the audiovisual perception of soundContinue reading “Do 2D games convey 2D audio? – The Point of Audition practicality”

AudioVisual Perception in Interactive Media – Research Project video presentation

Hi there! Here follows the video presentation introducing my master research project: “Audio-Visual Perception in Interactive Media – Investigating Point of Audition in Game Audio” – . It was presented as part of the Uni of York – Music Psychology, Technology and Production Symposium held from the 1st to the 3rd of June. Below the video, youContinue reading “AudioVisual Perception in Interactive Media – Research Project video presentation”

Audio Engineer opinions on the PS5 event presentation – 3D Audio

Why did it take me so long to make this blog post? Well… I spent more than a week searching for specific comments or first impressions on the 3D audio from The Future of Gaming PlayStation 5 event presentation. Still, I didn’t find any relevant ones. To my disappointment, what I noticed is that most of the streamersContinue reading “Audio Engineer opinions on the PS5 event presentation – 3D Audio”

Fifty shades of audio in video games – The Audio Soundtrack

In my first post, I anticipated that I would have talked about my favourite audio soundtrack in video games. So, here we are. I will recommend you to see/listen to some beautiful and relevant examples that represent my personal favourites.  However, it’s necessary to describe the numerous possibilities in composing a soundtrack. Only by determiningContinue reading “Fifty shades of audio in video games – The Audio Soundtrack”

What is the next-gen of consoles going to offer to us? – An Audio Engineer point of view

The last #InsideXbox live stream made a big fuss out of a mistake or unintended neglect. The episode has been broadly covered more than needed, but what I got from it is that everyone is growing more and more anxious about the next generation of consoles. It won’t be long before we have a bigContinue reading “What is the next-gen of consoles going to offer to us? – An Audio Engineer point of view”

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