3D Game Audio testing playground – Part 2, Camera behaviours and audio Listener

Hi there, welcome back! We finished the first part setting the first elements in our scene editor and overlaying a 2D d-pad to control the character movements. If this is the first post you are reading about my investigation on 3D video games audiovisual perception, I highly suggest you have a look at this postContinue reading “3D Game Audio testing playground – Part 2, Camera behaviours and audio Listener”

3D Game Audio testing playground – Part 1, Scene editor and Movements

Hi there, welcome to the practical work of the investigation of auditory perspective in video games. In this first part, we will look at the game foundations: from the creation of our scene with the 3D editor to the movement controls with a touch d-pad. Using the 3D editor will help you to get usedContinue reading “3D Game Audio testing playground – Part 1, Scene editor and Movements”

Differences between First and Third-person auditory perspective in 3D games – The Point of Audition practicality

And here we are, talking about 3D presentation style video games. Thank you for being here! I will start with a quick recap of some essential topics and key concepts properly presented during the investigation of 2D games on my last blog posts. – Audio Listener  The virtual entity through which we experience the sourcesContinue reading “Differences between First and Third-person auditory perspective in 3D games – The Point of Audition practicality”

Design a site like this with WordPress.com
Get started