3D Game Audio testing playground – Part 2, Camera behaviours and audio Listener

Hi there, welcome back! We finished the first part setting the first elements in our scene editor and overlaying a 2D d-pad to control the character movements. If this is the first post you are reading about my investigation on 3D video games audiovisual perception, I highly suggest you have a look at this postContinue reading “3D Game Audio testing playground – Part 2, Camera behaviours and audio Listener”

AudioVisual Perception in Interactive Media – Research Project video presentation

Hi there! Here follows the video presentation introducing my master research project: “Audio-Visual Perception in Interactive Media – Investigating Point of Audition in Game Audio” – . It was presented as part of the Uni of York – Music Psychology, Technology and Production Symposium held from the 1st to the 3rd of June. Below the video, youContinue reading “AudioVisual Perception in Interactive Media – Research Project video presentation”

Audio Engineer opinions on the PS5 event presentation – 3D Audio

Why did it take me so long to make this blog post? Well… I spent more than a week searching for specific comments or first impressions on the 3D audio from The Future of Gaming PlayStation 5 event presentation. Still, I didn’t find any relevant ones. To my disappointment, what I noticed is that most of the streamersContinue reading “Audio Engineer opinions on the PS5 event presentation – 3D Audio”

What is the next-gen of consoles going to offer to us? – An Audio Engineer point of view

The last #InsideXbox live stream made a big fuss out of a mistake or unintended neglect. The episode has been broadly covered more than needed, but what I got from it is that everyone is growing more and more anxious about the next generation of consoles. It won’t be long before we have a bigContinue reading “What is the next-gen of consoles going to offer to us? – An Audio Engineer point of view”

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